Projects
printable resume
Experience Unannoucned Project - Liquid Entertainment
  09/2011– Current
Character Artist, Layout Artist
Pasadena, CA
  • Modeled and textured characters with and without concept for an upcoming licensed project.
  • Revised previously created characters to better match the concepts provided by the license-holder.
  • Set up characters in Unity to ensure the use of correct textures and shaders.
  • Created layouts for various arenas using a grid based system.
 
  D&D: Heroes of Neverwinter - Liquid Entertainment
  04/2011– Current
Character, Environment, UI Artist
Pasadena, CA
  • Developed process for creating armor sets in a manner that facilitates character animation.
  • Designed and created majority of character armors, helms, and shields.
  • Created character variants including face, skin tone, hair style, and hair color choices.
  • Created adventure tiles and props.
  • Unified the look of environment assets to better match the art style.
  • Designed and implemented various UI elements using Flash.
 
  Thor: God of Thunder - Liquid Entertainment
  11/2008 – 04/2011
Environment Artist
Pasadena, CA
  • Functioned as level lead of Asgard, coordinating fellow artists to meet milestone deadlines.
  • Generated memory reports and identified solutions to ensure Asgard stayed within budgets.
  • Ran weekly workshops to train new artists on ZBrush, Max, and Unreal techniques.
  • Modeled, textured, integrated, and created collision for assets in all levels of the game.
  • Created special materials to be used for specific gameplay functionality.
  • Proposed and revised layouts of several key areas to facilitate streaming.
  • Set up character materials and reworked character textures received from outsourcing.
 
  Rise of the Argonauts  - Liquid Entertainment
  01/2008 –11/2008
Environment Artist
Pasadena, CA
  • Designed and created environmental assets, imported into UE3, and integrated into levels.
  • Revamped various areas to improve aesthetics, streaming, and gameplay.
  • Animated environmental elements using Unreal matinee and kismet.
  • Prototyped level to meet game design needs while keeping art requirements reasonable.
  • Analyzed memory reports and devised plans to reduce memory in over-budget areas.
  • Trained designers and artists on proper Unreal BSP usage
 
  Apparitions - Star Mountain Studios
  09/2007 – 10/2007
Background Artist
Long Beach, CA
  • Created backgrounds using 3d assets, photo textures, and painting techniques.
  • Reworked backgrounds from other artists to better fit concepts.
 
 
Software Unreal Editor, 3D Studio Max,  ZBrush, CrazyBump, Photoshop
   
   
Education 2005-2007
The Art Institute of California - Los Angeles
Santa Monica, CA
  • Bachelor of Science - Game Art & Design - Valedictorian